Tuesday, July 10, 2012

Server Currently on Lock-down

No one is really using the server anyway. I know I haven't been on it myself for quite a while. I decided to upgrade the administration utilities for the server, so that required a reformat. I'll be providing the old map for download here, if anyone wants it.

I also decided that I wanted to explore some of the new features in the recent development snapshots, so since no one has been using the server, I'm locking down the white list and making the server private again for now. I'm doing it this way because there are no versions of Bukkit compatible with the dev snapshots. No Bukkit means no security. I can't manage the server if there is no security in place, so...

Only myself, Docimop, Chris, and Phil have access to the server. If for what ever reason, someone shows interest in using this server again, just get a hold of one of us and I'll see what I can do to arrange access.

Thanks for visiting.

Monday, March 26, 2012

Elite Users

So, since no one really plays on the server these days except periodically, I feel it's a safer time to allow for a new "permission" level. Before, we had four basic permission levels: Default (visitors, no interactions allowed), User (all basic permissions enabled), Moderator (basic admin privileges), and Admin (just me, your god).

So, now I'm adding a permission level called "Elite". It sits between User and Moderator and has all basic User permissions, plus extra things like being able to change the time, weather, go in to creative mode, and shit like that. I will assign or remove the Elite level at my discretion, I only ask that if you have it you don't do anything that would cause the server to lag (like excess redstone circuits or spawning lots of monsters). If you ask me for it, you won't get it. Just FYI.

Here's a list of the added commands that Elite users get access to. Variables in <pointed brackets> are mandatory, variables in [square brackets] are optional.
  • /c -- Switch to Creative Mode
  • /s -- Switch to Survival Mode
  • /i -- Give yourself items. (item ID reference)
    • Use: /i <item ID> [amount]  
    • Example: I want to give myself a full stack(64) of basic stone bricks(98). I type: /i 98 OR /i 98 64
  • /give -- Give someone else items. (see item ID reference above)
    • Use: /give <username> <item ID> [amount]
    • Example: I want to give Schorl a stack of 10 smooth stone blocks. I type: /give Schorl 1 10
  • /spawnmob -- Spawn a creature or NPC. This can optionally be done using the egg items in creative mode, which might be easier. 
    • Use: /spawnmob <mob name> [amount]
    • Example: I want to spawn 5 villagers. I type: /spawnmob villager 5
  • /tp -- Teleport one player to another player.
    • Use: /tp <player to teleport> <destination player>
    • Example: I want to teleport myself to Schorl. I type: /tp Myname Schorl
  • /tppos -- Teleport yourself to X, Y, Z coordinates.
    • Use: /tppos <X> <Y> <Z>
    • Example: I want to discover a far away location. I press F3 to find my current coordinates and then I choose new, different coordinates. I type: /tppos 1560 68 -2059
  • /heal -- This heals a player to full health.
    • Use: /heal [player]
    • Example: I want to heal myself. I don't have to type my own name, so I just type: /heal
  • /feed -- This feeds a player to full... fullness.
    • Use: /feed [player]
    • Example: I want to feed myself. I don't have to type my own name, so I just type: /feed
  • /time -- Change the time of day.
    • Use: /time [day|night|dawn|dusk|etc...] OR /time [00:00-23:59|12am-11pm]
    • Example: It's getting dark and I want it to be day time. I type: /time day OR /time 6am
  • /weather -- Change the weather. The weather can still randomly change after using this command.
    • Use: /weather <sun|storm>
    • Example: It's raining and I want it to stop. I type: /weather sun
  • /bigtree -- Spawn a  big tree.
    • Use: /bigtree <tree|redwood>
    • Example: I want a big oak tree in front of my house. I type: /bigtree tree
  • /god -- Make yourself invulnerable. This only prevents damage from being taken. Everything else is normal.
  • /repair -- Repairs your tools and armor.

Friday, March 23, 2012

Server Unlocked

The whitelist has been re-enabled and all whitelisted players should now have access again. Make sure that you update your client to Minecraft version 1.2.4.

All security plugins are working again. (Including Lockette if you want to lock your chests/doors/whatever). The spawn area is currently a no-build zone so that I can work on my stuff without anyone poking holes in it. (I'm looking at you, Phil.) Everywhere else can be built in freely.

Teleporting commands should be working. So, you can /sethome and /home, you can /warp, you can /spawn and /back. If anyone would like any custom warp points set up, just let me know. There's some remnant information left over from the old worlds, so if you plan to use /home, make sure you /sethome first or else you'll probably end up somewhere weird and random. (if you already /sethome on this world, don't worry about it)

Bukkit is still in beta, however, so beware of bugs. If anyone finds any particularly game-breaking bugs, let me know and I'll see what I can do.

Monday, March 12, 2012

Temporary Lock-Down

So, I kept the server open even though Bukkit has only been in beta and not all of my mods were working. I thought I would see if I could trust people for a short amount of time until Bukkit was in a full release and plugins were updated. However, someone went digging around to get under my structure and just left a big hole. My block-log is currently one of the mods that isn't working, so that means I don't know who did it and I can't trust you guys while Bukkit is in beta.

So, the server white list is currently on lock-down. The lock-down will be gone when I know that I can protect my server from griefing (which will be when my security plugins are working again). I currently have no ETA, but  my best guess would give it like a week or two.

You guys can blame who ever decided to dig in to my building and not have the decency to fix their mess.

Sunday, March 4, 2012

Map cleared

The server is currently updated to the Bukkit 1.2 beta. I'll update to the release version as soon as it's available. 

I've put up a fresh map. All the old maps are available for download. Just follow the link on the right side of the page. Also, I've reduced the number of plugins being used in order to simplify things for myself. The full plugin list is on the Server Info page, linked on the right. Also, you can find the patch notes for 1.2 listed on the Minecraft launcher.

Thursday, March 1, 2012

Server updates, Bukkit, and clearing the map

Minecraft 1.2 is out. So, since I use a Bukkit server to support all of the add-ons, I'll be waiting for the Bukkit build to come out that supports 1.2 and then I'll update. Therefore, don't update your clients right away if you want to keep playing on the server while I wait to update.

I'm contemplating removing the worlds and putting up one new one. There are a lot of changes with 1.2. New jungle biome, new chunk generation system.. and in the new jungle biomes is a new cat mob that can be tamed. The old worlds won't have the jungle biomes, and I feel like my server will essentially be missing out on the cool new stuff. So, since activity on the server has been so low anyway, I'm very seriously considering just simplifying things and taking down all the worlds. I would, of course, make all the old worlds available for download. I don't want anyone losing their work. However, I'm not 100% sure this is going to happen. 

Another thing is that the Bukkit team has been hired by Mojang. It's great news. It means that in the future, updating my server will be more streamlined. It won't be this multi-step process of waiting for Bukkit to update after a release comes out. Now, the release will come out and that will be it. I might have to maybe update some plugins, but for the most part everything will be much faster. 

However, this means that Bukkit will no longer exist and new, native API system means that I will need to wait for all new plugins to be made and functionality may or may not be the same. When this happens, I will most likely have to start a new map for my server whether I want to or not. 

So, I suppose really what I'm contemplating here is whether I want to wipe the map now and keep things simple until I'm forced to wipe again later.. or whether I just keep going how I am until I'm forced to wipe later. Which is more work for me on a server that has become nearly inactive. 

I'll probably be wiping... We'll see. 


Saturday, February 4, 2012

Quests and NPCs


Hey, guys. Quests and NPCs are now slowly trickling in. Additions will be slow this week because I have to work more hours at my real job than I anticipated. But, updates are being made. There are a lot of NPCs now in the city, several of them traders, one of them being a Blacksmith where you can repair your armor and weapons for a fee.

Prices for repairs are dependent upon how damaged the item is and what material it's made of, so a leather helmet that's just nicked will only cost maybe a couple dollars, while a diamond chest plate that's almost dead will be very very expensive.

Not all NPCs that are placed have been assigned their jobs yet, so expect a lot of the ones you see that do nothing to be converted in to something more useful later. Some NPCs might have two functions, like being a trader and a quester. This might make things a little tricky when it comes to accepting quests, since interacting with the NPC is always just right-clicking. For traders that also have quests, you right-click to use the store, and this will also display the quest they have available in the chat window. If you want to accept their quest, just close the store interface and then right-click the NPC again. This will open the store back up, but it will also accept the quest, and the message will display in the chat window. This is kind of annoying and I apologize.

Commands:
/quest help  -  View the help page for quests
/quest abort  -  Abort the current quest
/quest completed  -  View completed quests
/quest status  -  View the status of the current quest. This is where you'll see your objective after accepting a quest.

As I write this, the Tanner and Alchemist are the only NPCs with quest (they're simple, repeatable collection quests, more varied quests will come later) (Also, thank Chris for writing the quest text for these). There might be more by the time you read this. But please feel free to test these quests and share your feedback as well as report any problems. I'll try to keep Chris and Phil updated as to where quests are at, so ask them if you want to find more in the future.

Extra Note on Housing (you don't have to read this):
There was a lot of weird confusion about pre-made houses that are available for claiming. The houses that are available to be claimed are the big, white houses that are right outside the city's stone gate. There 9 of them total, and two have already been claimed by _Cyris_ and Lusont (I can place more later if we somehow run out. I doubt that will happen.). So, if you like one of those big, white houses outside the gate and there isn't any kind of sign posted on it (not even one that says Manor or Unused or something) then you're free to claim it. So, again, big white houses with no signs at all on them.

If you want to claim one, just tell Phil or Chris to place a sign on it when I'm not around and then I'll zone it for you and change the sign so you know it's ready. If I'm around, just tell me and I'll get it done right then.

And, of course, if you wanna build your own area (I think most people are already doing that) just go far enough away from town where you have build permission and have at it. Building rules are the same as in the builder world, so don't be a dick. Being a dick is reserved for the survival world.

Wednesday, February 1, 2012

RPG World and Plugins

As many of you know, there is a new RPG world. The concept here is that we wanted a world with magic and quests and an economy and basically just MMORPG type stuff. So, there are lots of classes and skills and other things we're working on. The world itself is now open to play in and you can find a portal to it in the Portal Hub world. There is a class system set up and you can find information on it in the RPG Info page.

We are currently still implementing NPCs and Quests and Stores. Those will be coming in the future. Probably NPCs first and then quests will trickle in as we write them. You can likely expect a few storyline quests and many repeatable quests. This will all likely be implemented in chunks during my "weekends" (Tuesdays-Thursdays).

The economy system is already set up. So, you'll notice that you're earning money for kills. I decided that earning money in all worlds would probably work fine. But for now the RPG world is the only one that will have stores in it. We'll see how it all works out. Any feedback would be great.

For now, the RPG town (yet to be named) is a no-build area. You can build freely on the rest of the map, just travel a little ways out of town. Also, there are houses just outside the main town gate which are up for grabs. If anyone is interested in one of those, let me or Phil or Chris know and I'll zone the house for you so that you can build in it and do whatever.

Here's a complete list of the new plugin's the server is running:


As a side note, we did not build the castle town area. I got it from this map and imported to a fresh world. It's super awesome.


Thursday, January 26, 2012

Smart Moving

Smart Moving is an optional plugin that the server will be supporting in the near future. Here's what it does:



Now, when I saw videos of this plugin, I was very impressed. This is why I'm adding support to the server for it as soon as the updates are available. The reason this is optional, however, is because you must also mod your client for this to work for you.

Here is the official forum thread for this mod.

There you can find plenty written instructions and video tutorials for how to install this mod to your client, as well as the necessary files.

If you install smart moving to your client, you  will be able to start using it on the server right away, even though I haven't added support for it. The catch is that no one will be able to see any of the custom movement animations until support is added to the server. All of the new physical abilities will work fine for you, however.

Wednesday, January 25, 2012

CraftBukkit 1.1-R1 Released

Okay, guys. Bukkit got a stable build released and I have updated the server to version 1.1.

What do I do? Well, you can and should update your Minecraft client now. When you launch your client and it asks if you want to update, you should click Yes. If you don't update, you won't be able to log on to the server.

What's different? Aside from the things listed in the official patch notes, there are some new biome changes that they forgot to specify. Additionally, due to popular demand, I have added a MultiWorld plugin to the server. So, here is a big list of the patch notes, the unlisted changes, and also the changes I have made via plugins for the server:

Minecraft v1.1 Patch Notes:
+ Bow Enchantments
+ New language translations.
+ Sheep eat grass and regain their wool
+ Added spawn eggs to creative (the colors of the eggs even look like the mobs)
+ Added world type options (currently only super-flat and default)
* Golden Apple recipe
* Slightly smoothed color transitions between biomes
* Reduced brewing time to 20 seconds
* Removed collision box from ladders
* Bug fixing

Unlisted Biome and Other Changes:
* Tiagas (small, forest biomes covered in snow) are back
* Beaches are larger and more defined
* Flat biomes (deserts, fields, etc) are slightly less flat
* Overall biome sizes are slightly smaller and have more varied shapes


SchorlCraft Server Changes:
+ Added Plugins MultiVerse, MultiVerse-Portals, and MultiVerse-NetherPortals
+ Added Plugins WorldEdit and WorldGuard
+ Added Plugin WorldInventories
+ Added Plugin AutoGamemode
+ Added Plugin HomeSpawnPlus
- Removed Plugin EssentialsProtect (in favor of WorldGuard for MultiWorld settings management)
- Removed Plugin VoxelSniper (in favor of WorldEdit)
- Removed Plugin Catacombs (due to lack of use)
* Created a new "default" world
* Created a new "survival" world
* The old world, now named the "builder world" is accessible through a portal in the new default world

Command Changes:
* /sethome: Every player can now set a 1 home per world.  You can now also set your home by right clicking a bed. Setting your home on the Surivial world will simply set where you respawn after death on that world.
* /home: This will take you to your home on whatever world you're on.
* /homelist: This lists all of your homes.
* /home w:worldname:  This command (replacing "worldname" with the destination world) will take you to your home on that world. Valid world names are: builder (the old creative world), survival1 (the survival world, there's a 1 at the end), and world (this is the default world)
* /spawn: This command now takes you to the spawn point of what ever world you're on.

New World Features: 
Survival World: The survival world is set up as a pure vanilla world for those who want it. A couple basic security measures are in place, like Lockette signs. Other than that, this world functions in a completely unaltered way (that means no teleporting, too). PvP will be enabled, as with all other worlds. In keeping with a pure vanilla mindset, I will not be enforcing very many rules here.* I will do my very best to ensure that no admin powers can be used here, either. (Sucks for you, Chris.) What this means is, there is no admin penalty for griefing. However, keep in mind that your peers are free to retaliate.

*Which rules apply and don't apply to this world are marked on the Server Info page.

Builder World: This world will still exist the same as it did before, as a mixed-mode creative and survival world. Dispenser signs will remain here for anyone who wishes to use them. Keep in mind that the "WorldInventories" plugin will keep player inventories separate in each world, so these infinite materials are limited to this world. Homes on this world have been wiped due to the changes in plugins. If you are unable to get back to your home on this world via nether portal or other means, let someone know so that I can port you where you need to be. Warps are also actively set up here for easy travel to build locations. If anyone would like a warp point set up, just ask Phil, Chris, or me.

New default world: We could also call this "Portal Hub World". Mostly, I wanted a pretty small, empty world to set up a portal hub in. I would prefer it if there wasn't a lot of building here, as I plan for this world to be wiped on a regular basis when new patches come out with additional biome content. But if you would like to build here, I'm not going to stop you. Just be warned that anything in this world is not permanent. If you want to build something awesome, stick it in the Builder's World or any other creative worlds that may be set up in the future.

Other Worlds: I will most likely be implementing other worlds in the near future with variations of features, permissions and rules.

To the Moderators: That's you Chris and Phil. Because of the functionality of the survival world, your game mode will be switched to survival upon entering any world. However, switching to creative mode is quicker and easier now. Just type "/c" for creative mode (/creative works too) and "/s" for survival (optionally /survival). If any issues should arise while you're in the survival world and you are required to ban someone on the spot in an emergency, you can simply /spawn to the default world and do whatever is needed from there. If you have any questions, ask me.

A reminder to people using custom texture packs:
There are some new textures (mostly for items and not blocks) with this patch. If you're using a custom texture pack and/or have modified your Minecraft client using MCPatcher, you should download the new MCPatcher and/or update your texture pack. If you don't do this, your game is gonna be fucked up, yo.



Sunday, January 22, 2012

WorldInventories and you

This is important information regarding your inventories and upcoming changes to the server. If you want to avoid losing any items, please read on.

As most of you know, when the server is upgraded to Minecraft v1.1, I will also be adding a new MultiWorld feature in order add additional worlds like a new vanilla survival world. However, in order to ensure the integrity of the vanilla survival environment, I must also implement a plugin to allow separate inventories per world. 

I've chosen the plugin WorldInventories because of its simplicity and history of reliability. However, the installation process of this plugin calls for an inventory wipe so that it may create its own inventory structure across the multiple worlds. This wipe will only occur once and it only effects the player inventory and not chests

Since I don't know when Bukkit will release its next recommended build, I literally have no idea when I will be  updating the server. They are working on getting their build stable, but asking "When will it be released?" is the same as asking someone who's lost their car keys "When will you find them?" No one knows. It might be next week or two weeks from now or tomorrow. However, we still must prepare all the same, because as soon as they green-light their build, I'm going to update as quickly as I can. 

That being said, you all must be ready for an inventory wipe in order to smooth the transition process. Since chests will not be wiped, try to store items you don't want to lose in your chests when you log out of the server.  Dispenser signs will still exist in this world, so building materials are unimportant and easily replaced. If you have valuable crafting loot that you cannot get from dispensers, then those are things you want to make sure are stored. 

Admins can replace anything that gets lost by accident, but it would be better if everyone would be responsible for their own belongings. 

Thursday, January 19, 2012

Hardware Upgrade

I'm anticipating that upcoming changes to the server for the 1.1 update will cause more hardware resources to be required to ensure that we get no lag. I've decided to upgrade the server to the next tier offered by RedstoneHost. This also means that the server will no longer be limited to 16 players. The new maximum capacity will be 32 players.

I doubt we'll ever reach this capacity, but it's good to know. If anyone has friends they would like to invite in the future, we should be able to accommodate them.

Server Info Page

I just put up a new page here with all of the server's vital information and official enforced rules. If you ever need to know what plugins we're running or who to pester for stuff, that's where everything is listed. You can find the link in the top box on the right side of the page.

There's also a new little Donation button in case anyone wants to help me keep the server running. Right now it costs me about $15 a month. I don't really need or expect any help, but I'm just letting you know you have options. 

Thursday, January 12, 2012

Minecraft 1.1 Released

As we know, Minecraft version 1.1 just got released. And if you didn't know... now you do. Grats. Anyway, 1.1 is out, however CraftBukkit is not yet updated. Therefore, my server will not be updated to 1.1 until there is a stable release from Bukkit.

What this means: If you want to play on the server for the moment, do not update your Minecraft client to version 1.1. You won't be able to connect.

If you already updated: I have a solution for you. I'm just amazing like that. If you would like to roll back your Minecraft client to version 1.0.1 in order to play on the server, download this file. Save it to a place that  you will be able to locate. Phil, that means you, too.


YOU ONLY NEED TO DO THIS IF YOU ALREADY UPDATED AND NEED TO ROLL BACK. OTHERWISE, JUST DON'T UPDATE AND YOU'LL BE FINE.

Inside that .ZIP file linked above is a folder called "bin". Now follow these instructions:

  1.  Open Windows Explorer and type %appdata%  in to the address bar at the top. That should bring you to a folder with an address similar to C:\Users\<username>\AppData\Roaming
  2. Locate the folder .minecraft here and open it. You should see a folder called bin inside.
  3. Rename the bin folder to something else, like bin - 1.1 or whatever might remind you later that this is the bin folder for Minecraft version 1.1. Once you've renamed it, keep this window open. 
  4. Open the .ZIP file that you saved previously. Drag the bin folder from there in to the .minecraft folder.
Your game is now successfully rolled back to Minecraft version 1.0.1. Feel free to close the folders and play. And when you start up the game do not update

If you decide later that you want to try out Minecraft v1.1 in single player or something (since it does have lots of cool features), you can always go back to the .minecraft folder and just rename your new bin folder to something else, and change the bin - 1.1 folder back to just "bin" and you'll be running your updated game again. It's pretty easy.

This is a thing...

I decided I needed a place to post updates about my server since there are a few people that actually keep coming back to play on it that I don't have direct contact with. I guess I could have direct contact with you people... but let's face it, I'm not a social butterfly and sometimes people annoy me.

So, anyway, I'm going to post server-related updates here. On this page. That's what this is for. It's a thing. It exists. Updates.