Wednesday, January 25, 2012

CraftBukkit 1.1-R1 Released

Okay, guys. Bukkit got a stable build released and I have updated the server to version 1.1.

What do I do? Well, you can and should update your Minecraft client now. When you launch your client and it asks if you want to update, you should click Yes. If you don't update, you won't be able to log on to the server.

What's different? Aside from the things listed in the official patch notes, there are some new biome changes that they forgot to specify. Additionally, due to popular demand, I have added a MultiWorld plugin to the server. So, here is a big list of the patch notes, the unlisted changes, and also the changes I have made via plugins for the server:

Minecraft v1.1 Patch Notes:
+ Bow Enchantments
+ New language translations.
+ Sheep eat grass and regain their wool
+ Added spawn eggs to creative (the colors of the eggs even look like the mobs)
+ Added world type options (currently only super-flat and default)
* Golden Apple recipe
* Slightly smoothed color transitions between biomes
* Reduced brewing time to 20 seconds
* Removed collision box from ladders
* Bug fixing

Unlisted Biome and Other Changes:
* Tiagas (small, forest biomes covered in snow) are back
* Beaches are larger and more defined
* Flat biomes (deserts, fields, etc) are slightly less flat
* Overall biome sizes are slightly smaller and have more varied shapes


SchorlCraft Server Changes:
+ Added Plugins MultiVerse, MultiVerse-Portals, and MultiVerse-NetherPortals
+ Added Plugins WorldEdit and WorldGuard
+ Added Plugin WorldInventories
+ Added Plugin AutoGamemode
+ Added Plugin HomeSpawnPlus
- Removed Plugin EssentialsProtect (in favor of WorldGuard for MultiWorld settings management)
- Removed Plugin VoxelSniper (in favor of WorldEdit)
- Removed Plugin Catacombs (due to lack of use)
* Created a new "default" world
* Created a new "survival" world
* The old world, now named the "builder world" is accessible through a portal in the new default world

Command Changes:
* /sethome: Every player can now set a 1 home per world.  You can now also set your home by right clicking a bed. Setting your home on the Surivial world will simply set where you respawn after death on that world.
* /home: This will take you to your home on whatever world you're on.
* /homelist: This lists all of your homes.
* /home w:worldname:  This command (replacing "worldname" with the destination world) will take you to your home on that world. Valid world names are: builder (the old creative world), survival1 (the survival world, there's a 1 at the end), and world (this is the default world)
* /spawn: This command now takes you to the spawn point of what ever world you're on.

New World Features: 
Survival World: The survival world is set up as a pure vanilla world for those who want it. A couple basic security measures are in place, like Lockette signs. Other than that, this world functions in a completely unaltered way (that means no teleporting, too). PvP will be enabled, as with all other worlds. In keeping with a pure vanilla mindset, I will not be enforcing very many rules here.* I will do my very best to ensure that no admin powers can be used here, either. (Sucks for you, Chris.) What this means is, there is no admin penalty for griefing. However, keep in mind that your peers are free to retaliate.

*Which rules apply and don't apply to this world are marked on the Server Info page.

Builder World: This world will still exist the same as it did before, as a mixed-mode creative and survival world. Dispenser signs will remain here for anyone who wishes to use them. Keep in mind that the "WorldInventories" plugin will keep player inventories separate in each world, so these infinite materials are limited to this world. Homes on this world have been wiped due to the changes in plugins. If you are unable to get back to your home on this world via nether portal or other means, let someone know so that I can port you where you need to be. Warps are also actively set up here for easy travel to build locations. If anyone would like a warp point set up, just ask Phil, Chris, or me.

New default world: We could also call this "Portal Hub World". Mostly, I wanted a pretty small, empty world to set up a portal hub in. I would prefer it if there wasn't a lot of building here, as I plan for this world to be wiped on a regular basis when new patches come out with additional biome content. But if you would like to build here, I'm not going to stop you. Just be warned that anything in this world is not permanent. If you want to build something awesome, stick it in the Builder's World or any other creative worlds that may be set up in the future.

Other Worlds: I will most likely be implementing other worlds in the near future with variations of features, permissions and rules.

To the Moderators: That's you Chris and Phil. Because of the functionality of the survival world, your game mode will be switched to survival upon entering any world. However, switching to creative mode is quicker and easier now. Just type "/c" for creative mode (/creative works too) and "/s" for survival (optionally /survival). If any issues should arise while you're in the survival world and you are required to ban someone on the spot in an emergency, you can simply /spawn to the default world and do whatever is needed from there. If you have any questions, ask me.

A reminder to people using custom texture packs:
There are some new textures (mostly for items and not blocks) with this patch. If you're using a custom texture pack and/or have modified your Minecraft client using MCPatcher, you should download the new MCPatcher and/or update your texture pack. If you don't do this, your game is gonna be fucked up, yo.



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