We are currently still implementing NPCs and Quests and Stores. Those will be coming in the future. Probably NPCs first and then quests will trickle in as we write them. You can likely expect a few storyline quests and many repeatable quests. This will all likely be implemented in chunks during my "weekends" (Tuesdays-Thursdays).
The economy system is already set up. So, you'll notice that you're earning money for kills. I decided that earning money in all worlds would probably work fine. But for now the RPG world is the only one that will have stores in it. We'll see how it all works out. Any feedback would be great.
For now, the RPG town (yet to be named) is a no-build area. You can build freely on the rest of the map, just travel a little ways out of town. Also, there are houses just outside the main town gate which are up for grabs. If anyone is interested in one of those, let me or Phil or Chris know and I'll zone the house for you so that you can build in it and do whatever.
Here's a complete list of the new plugin's the server is running:
- Heroes
- Vault
- Citizens
- ecoCreature
- CHDistantFarm
- Catacombs (brought it back for quest possibilities)
As a side note, we did not build the castle town area. I got it from this map and imported to a fresh world. It's super awesome.
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